Re: Troubleshoot FxGenerator
Re: Troubleshoot FxGenerator
- Subject: Re: Troubleshoot FxGenerator
- From: Roman <email@hidden>
- Date: Thu, 4 May 2017 11:43:51 +0300
Hi,
I guess you need to change the type of your plugin from FxFilter to
FxGenerator in Info.plist->ProPlugPlugInList->protocolNames
--
Thanks,
Roman
Hi everybody,
I try to create a generative plugin with FxPlugin. I am using FxPlug SDK
3.1.1 on OSX 10.12.4
First I create an empty FxPlug project with XCode (8.3.2). Then I change
the base class to
@interface FilmstroFxPlugPlugIn : NSObject <FxGenerator>
and adapt the frameSetup removing RenderInfo, that the FxGenerator doesn't
have:
- (BOOL)frameSetup:(FxRenderInfo)renderInfo
hardware:(BOOL *)canRenderHardware
software:(BOOL *)canRenderSoftware
and also the renderOutput removing the inputImage:
- (BOOL)renderOutput:(FxImage *)outputImage
withInfo:(FxRenderInfo)renderInfo
For a start I commented everything out and return YES.
The project builds fine, no warnings (except the documentation inside the
SDK).
Then I link from products the .fxplug into /Library/Plug-Ins/FxPlug/
But pluginkit doesn't show the plugin. pluginkit -a finishes without a
message. But still pluginkit -m doesn't list the plugin.
I can run the Application as well, but it shows only an empty window, as I
didn't implement anything there.
How can I troubleshoot, why it is not showing up?
N.B. I had a version showing up, but then I realised, that my changes
didn't have any effect, so I removed all traces by hand.
Now I tried to start over, but now I don't even see an empty plugin.
I used XCodes "New FxPlug project", so the GUIDs should be unique.
Thanks for help,
Daniel
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Pro-apps-dev mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden