Re: FCPX current playhead and identifying a clip in FxPlug
Re: FCPX current playhead and identifying a clip in FxPlug
- Subject: Re: FCPX current playhead and identifying a clip in FxPlug
- From: Daniel Walz <email@hidden>
- Date: Thu, 25 May 2017 22:32:39 +0100
Hi Darrin,
> On Thu, May 25, 2017 at 6:16 PM, Darrin Cardani <email@hidden> wrote:
> [...]
>> For #4, it seems that in order for a parameter to allow vertical editing in
>> the curve editor in FCPX, it needs to be rigged and the rig’s slider needs
>> to go from 0 to 100. Otherwise, it will just allow you to edit the time of
>> the keyframes. So you can do the following in your Motion Template:
>>
>> 1) Open the inspector for your plug-in
>> 2) Click on the pop-up menu for the parameter you want the user to be able
>> to edit using the curve editor in FCPX
>> 3) Click “Add to Rig” and select “Create New Rig” and then “Add to New
>> Slider”
>> 4) This will create a new Rig in your Motion Template named “Slider” which
>> by default goes from 0 to 100
>> 5) You can rename the Rig by Double-clicking on the name “Slider” in the
>> layer list and entering a new name
>>
>> Now when you add the generator to the timeline in FCPX and bring up the
>> curve editor, you can select the Rigged Slider as the parameter to show and
>> you’ll see the disclosure triangle on the right side. Click it and it should
>> expand to allow editing both the value and time of the parameter.
Ok, that kinda works. But only for the first parameter. I have four
parameters to publish.
What is strange, it always works for the first to publish. When I add
more than one,
the first one still shows the expand button when I select it.
But the others show only the point in time, but no curve.
All four parameters are identical, value 0..100.
It makes no difference, if I add them to the same Rig or if I create a
new Rig for each slider.
Can you or the Developers please check if you can add more than one
sliders as curves?
Otherwise I should probably file a bug for that.
Small extra question, is there a way to reorder the parameters? They appear in
opposite order of creation in motion, but they end up in random order
in the HUD
in FCPX.
Thanks for checking,
Daniel
--
Daniel Walz | Software Developer
Filmstro | Music that Moves.
www.filmstro.com | twitter/filmstro | vimeo/filmstro
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