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analysis pass question
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analysis pass question


  • Subject: analysis pass question
  • From: Peter Litwinowicz <email@hidden>
  • Date: Fri, 08 Sep 2017 14:08:41 -0700
  • Thread-topic: analysis pass question

Hey Darrin, et al.,

So I'm writing a plugin that is doing an analysis pass on a sequence.  I do
this in response to a user clicking a UI button in our plug-in interface.

 When I get CPU memory images using [FxTemporalImageAPI getBitmap]
everything works just fine.

However, if I try to get GPU texture, using   [FxTemporalImageAPI
getInputTexture], then I can't get the bits because the current OpenGL
context is not set up.  If I call [FxTexture textureID] and [FxTexture
getTextureCoords], etc. I get the proper values.  Calling –bind or –enable
doesn't work either.

Darrin, is there a way I can successfully use GPU textures if I'm not in
–renderOutput?  I presume I would need the OpenGL context and set the
current context to that, but that is not something I've been able to
successfully retrieve.

Pete





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