Re: FCP X 10.4.5
Re: FCP X 10.4.5
- Subject: Re: FCP X 10.4.5
- From: Christoph Vonrhein <email@hidden>
- Date: Sun, 03 Feb 2019 19:36:08 -0500
Hi Robert,
I’m not using Quicktime in my plugins.
I’m using OpenGL, ARP Vertex and Fragment shaders and render directly into FBOs.
I know that OpenGL is deprecated, which is IMHO kinda silly. It’s like not
supporting JPG anymore. OpenGL is working. So that’s not the problem.
My issue is that exactly since the last FCP X update to Version 10.4.5, FCP X
stalls when it opens and one of my plugins is in the project.
So I wonder what changed from the last version of FCP X 10.4.4 (or was it
10.4.3?) to the latest version FCP X 10.4.5.
Christoph
> On Feb 3, 2019, at 6:42 PM, Robert Monaghan <email@hidden> wrote:
>
>
> Hi Christoph,
>
> QuickTime has been obsolete as of macOS 10.14.x
>
> While is may still “work”, Apple has said that we should expect it to be
> supported much longer.
>
> I am planning one last update to the Phantom Cine Toolkit, to support the
> latest cameras. But there isn’t anything that I can do, to specifically fix
> FCPX.
>
> If you find a crash report, that can certainly help. I will try to duplicate
> the problem.
>
> Bob
>
> On Sun, Feb 3, 2019 at 14:13, Christoph Vonrhein <email@hidden
> <mailto:email@hidden>> wrote:
>>
>> Hi,
>>
>> Since the newest version of FCP X 10.4.5 under Mojave 10.14.3 my plugins
>> “crash” FCP X when it is starting up and a plugin is used in a project. FCP
>> starts up, shows part of the project and then simply stalls and comes up
>> with a spinning beach ball that never ends.
>>
>> This only happens exactly since the 10.4.5 update. Everything was working
>> perfectly before the update.
>>
>> The console doesn’t show any errors and the crash report also doesn’t show
>> anything from my plugins when I force quit FCP X.
>>
>> Is there something that changed in the way how the plugins are handled in
>> the lastest version?
>>
>> Thanks!
>> Christoph Vonrhein
>>
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