Avoiding parallel frames processing
Avoiding parallel frames processing
- Subject: Avoiding parallel frames processing
- From: Bret Battey via Pro-apps-dev <email@hidden>
- Date: Wed, 28 Oct 2020 15:57:04 +0000
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- Thread-topic: Avoiding parallel frames processing
Hi ProAppsDev,
In doing my FxPlug 4.X conversions, I understand that now the plugin can and
will process multiple frames simultaneously if the GPUs are available to do so,
and that there is no longer a switch to control whether this happens.
I use FxPlugs for my own nefarious artistic purposes, so sometimes I break
rules, since it only needs to work for me. One of my FxPlugs relies on
frame-to-frame feedback (a rule-breaker for sure), which the new parallel
frame-processing paradigm in turn prevents. I’m just wondering if there might
be an underhanded trick available for me to get around this and force
sequential processing of the frames for an FxPlug. I might even consider a
soft-switch to disable my second GPU if I were truly desperate…
Fully understandable if there is not a way.
Thanks,
-=Bret
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