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Re: Alternatives to WO
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Re: Alternatives to WO


  • Subject: Re: Alternatives to WO
  • From: wojingo <email@hidden>
  • Date: 02 Jul 2004 00:08:51 +0930

On Thu, 2004-07-01 at 10:44, Ray Ackland wrote:
> Kind of like saying "Do you like my beachside house? I spent millions
> of dollars on it and years of effort to get it just so. But at the
> moment I'm busy working on the other coast so I'd be willing to give it
> to the council to do what they like with it".
>
> Even if Apple aren't developing WO further, not only would they be
> sacrificing any income stream they are currently enjoying, but forgo
> any opportunity to capitalise on their property in the future should
> the opportunity come to continue developing it.
>
> I don't see it happening either, and can understand why they wouldn't.
>
> r

Hi Ray,

I understand what your saying and I can also understand why they
wouldn't go down that road. However just because a product is open
source doesn't mean its not able to be sold.

I could see benefits for everyone if it was released under a dual
license like the following.
http://sleepycat.com/download/licensinginfo.shtml

All the same I don't think it will ever happen. :)

regards
-
shaun

>
> On 01/07/2004, at 13:29, shaun wrote:
>
> > On Thu, 01 Jul 2004 09:48:55 +1000, "Jake MacMullin"
> > <email@hidden> said:
> >
> > [snip]
> >
> >>
> >> Simple solution: Release WebObjects as Open Source.
> >
> > YEH! right on!  That would be awesome! But I doubt it will ever happen.
> >
> >
> >>
> >> You'd have a huge increase in the size of the development team, Apple
> >> would
> >> benefit from improvements in WebObjects for their internal
> >> applications,
> >> and
> >> the WebObjects community could take control of their own destiny -
> >> rather
> >> than relying on Apple to realise what a great technology they're
> >> sitting
> >> on.
> >
> > it sounds wonderfull!
> >
> > regards
> > -
> > shaun
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