New WebObjects Users warning:build settings are not for Xcode; we are in a JAM?
New WebObjects Users warning:build settings are not for Xcode; we are in a JAM?
- Subject: New WebObjects Users warning:build settings are not for Xcode; we are in a JAM?
- From: gbrown <email@hidden>
- Date: Tue, 05 Apr 2005 09:38:12 -0400
I just want to warn new users that they should forget about setting
their build settings in Xcode info windows. I couldn't figure out why
xcode wasn't building my project correctly. AFTER I pulled out all my
hair, I came across this:
Important
You cannot configure build information for Jam-based Project Builder
targets or for external targets in an Info window. If you have an
existing Project Builder project with a Jam-based target, you can
convert your target to use the Xcode native build system to edit build
settings or build rules for the target in an inspector or Info window.
To edit the build settings for Jam-based and external targets in Xcode,
select the target in the Groups & Files list. ...
I had success when I found in /Developer the documentaion for the
Project Builder Build Settings; that is what you want, not the xcode
build settings. The documentation has all the info on the various
parameters which xcode passes to Project Builder, e.g, DSTROOT,
BUILT_PRODUCTS_DIR, etc. which can be set by double-clicking on the
target in xcode, then expert view, then enter the jam/project builder
parameters.
Can webobject projects be converted to native mode xcode projects?
It can be very misleading, because you may think your webobjects
project is using xcode, but that will just put you in a jam.
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