Re: Class Generation in Xcode 2.2.1 using Modeler plugin
Re: Class Generation in Xcode 2.2.1 using Modeler plugin
- Subject: Re: Class Generation in Xcode 2.2.1 using Modeler plugin
- From: David LeBer <email@hidden>
- Date: Wed, 10 May 2006 09:03:02 -0400
On 10-May-06, at 8:00 AM, Philippe Lafoucrière wrote:
On 10 mai 06, at 13:49, Mark Morris wrote:
Just a comment, I've never had the problem with EOModeler
overwriting the .java files. When you make changes to the model,
click the ".java" button, then choose the "merge" option. This
will open FileMerge, and you can get the new changes while keeping
your existing modifications.
I just tried it : it works very well, the conflicts are shown by
FileMerge, and it's quite easy to solve merging problems with this
tool.
What can be the pros and cons of using it against eomodeler only ?
(I'll find the ml for some archives about that kind of discussion too)
I don't quite understand, "eomodeler only"? Do you mean eogenerator?
Anyway, FileMerge is a neat tool (and it'll compare directories if
you ask it to not just files - thanks to Mark Ritchie for that
tidbit). But the generation gap pattern used by eogenerator is much
nicer:
1. There is no merge step - and although FileMerge does a decent job,
sometimes you can confuse it, or miss something during the merge.
2. The eogenerator templates use the MiscMerge language. You can
extend the templates to add all sorts of your own logic to the base
classes (as per the wikibook: <http://en.wikibooks.org/wiki/
Programming:WebObjects/EOF/Using_EOF/EOGenerator>).
3. Uh... all the cool kids use it - and we all know looking cool is
the *most* important criteria :-).
So, standalone EOModeler.app with eogenerator is the way to go.
--
;david
--
David LeBer
Codeferous Software
'co-defer-ous' adj. producing or containing code
site: http://www.codeferous.com
blog: http://david.codeferous.com
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