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Re: Cheat: Run EOModeler on Leopard
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Re: Cheat: Run EOModeler on Leopard


  • Subject: Re: Cheat: Run EOModeler on Leopard
  • From: Mike Schrag <email@hidden>
  • Date: Tue, 15 Jan 2008 10:59:20 -0500

WOLips should ship a version of WO embedded. You are making you life more difficult than it is worth. There are no license issue.
I know there are no license issues, but embedding a WO presents a bunch of its own issues that need to be worked out ... The main one is that the version of WO inside of WOLips will likely not match your version of WO that you run your project in, so there's potential for weird problems that a hard to work around. As it stands, we use the actual WO that your app uses with all of your project modifications to it, so WOLips matches exactly your app environment. A big related issue here is plugins -- as it stands, we pickup the actual plugins that your project is using. If I'm using EOF from inside a Eclipse plugin, I still have to be able to resolve those plugins, which means I would need to still construct dynamic class loaders, etc. These are all surmountable issues, and I really don't know which ends up being the better choice at the moment ... It will take some experimentation to know for sure.

ms

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References: 
 >Cheat: Run EOModeler on Leopard (From: Joe Moreno <email@hidden>)
 >Re: Cheat: Run EOModeler on Leopard (From: "Mr. Pierre Frisch" <email@hidden>)
 >Re: Cheat: Run EOModeler on Leopard (From: Joe Moreno <email@hidden>)
 >Re: Cheat: Run EOModeler on Leopard (From: Mike Schrag <email@hidden>)
 >Re: Cheat: Run EOModeler on Leopard (From: David LeBer <email@hidden>)
 >Re: Cheat: Run EOModeler on Leopard (From: Mike Schrag <email@hidden>)
 >Re: Cheat: Run EOModeler on Leopard (From: "Mr. Pierre Frisch" <email@hidden>)

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