Re: [OT] Really quick WebObjects-Cocoa Touch crossover question
Re: [OT] Really quick WebObjects-Cocoa Touch crossover question
- Subject: Re: [OT] Really quick WebObjects-Cocoa Touch crossover question
- From: James Cicenia <email@hidden>
- Date: Tue, 4 Aug 2009 12:02:59 -0500
That was a nice find (why this is one of the best lists... ever).
After doing a couple of iPhone apps, IB extensions are what is needed.
Otherwise one almost needs a graphic designer to make the apps palette.
A mostly generic UI iPhone app doesn't have the sizzle that a nicely
crafted custom designed interface has. The best bet is a nice blend of
both.
- j-
On Aug 1, 2009, at 9:48 AM, David LeBer wrote:
On 1-Aug-09, at 10:41 AM, Mike Schrag wrote:
Yeah, definitely you can build reusable pieces -- you can look at http://github.com/joehewitt/three20/tree/master
as an example of a well-known one ... I would suggest that the
only way to do it WELL at the UI-level (aside from things like
cells, etc) is to also build the corresponding IB palettes, though.
ms
See Brandon Walkin's excellent BWToolkit <http://www.brandonwalkin.com/bwtoolkit/
>
On Aug 1, 2009, at 9:55 AM, George Domurot wrote:
Cocoa is OO, and you can create reusable elements. For example,
you can easily create a reusable UITableViewCell that takes an
object to create all the necessary display content you want in the
cell.
The apps I've written are mostly coded outside of IB. However, I
would think you should still be able to blend the two.
-G
On Jul 31, 2009, at 10:34 PM, Janine Sisk wrote:
FWIW, regardless of how OT it is I would be interested in the
answers as well.
I know of one person who has built an application template that
he bases new apps on, but am not aware of anyone doing this with
the UI. I think the reliance on Interface Builder is partly to
blame; unless you code all your UI elements by hand to start
with there is nothing to reuse. Not easily, anyway. But I'd be
happy to be proven wrong.
janine
On Jul 31, 2009, at 8:44 PM, Paul Hoadley wrote:
Hello,
(I hope this isn't too far OT. Feel free to flame. :-))
Obviously a very common pattern in WO is finding common elements
in one's UI and breaking those out into a re-usable component---
encapsulation and code re-use. I've recently waded into some
Cocoa Touch development, and one of the first things I tried to
do with a UI I was create the equivalent of such a "re-usable
component". It turned out to be harder than I thought---I won't
go into the specifics, because it's even further off-topic for
this list. I just had a quick question for any WO people also
working with Cocoa Touch: am I trying to do something that would
be considered unusual on that platform? I posted on Apple's
iPhone developer forums, and got a couple of basically helpful
answers, but, to be honest, they didn't smell quite right. For
example, someone wrote:
What you're trying to do is something that no one else is
doing. There is no 'usual way.' UI's on iPhone are generally
much simpler than those on desktop apps so there's very little
reason to have plugins or component UIs like you describe.
I find this hard to believe. In any case, sorry for the off-
topic post. Feel free to limit answers to "You're crazy" or "Of
course you can make re-usable UI components", or even reply off-
list.
--
Paul.
w http://logicsquad.net/
h http://paul.hoadley.name/
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---
Janine Sisk
President/CEO of furfly, LLC
503-693-6407
;david
--
David LeBer
Codeferous Software
'co-def-er-ous' adj. Literally 'code-bearing'
site: http://codeferous.com
blog: http://davidleber.net
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--
Toronto Area Cocoa / WebObjects developers group:
http://tacow.org
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