Re: Eclipse and WOLips, a friendly development environment?
Re: Eclipse and WOLips, a friendly development environment?
- Subject: Re: Eclipse and WOLips, a friendly development environment?
- From: Timothy Worman <email@hidden>
- Date: Mon, 10 Feb 2014 16:24:41 -0800
Dang! I didn’t know there was a market for that service!! Speaking for myself, I’d call that easy money. :-)
Though I highly doubt any of those firms are going to toss a developer to do that for $500. Just doesn’t make a lot of financial sense. The bitterness makes even less sense.
Tim
UCLA GS&EIS
On Feb 10, 2014, at 3:54 PM, Chuck Hill <email@hidden> wrote:
> Is there a reason why you keep sending the same message every few days?
>
>
> Chuck
>
> On 2/10/2014, 3:47 PM, "Baiss Eric Magnusson" wrote:
>
> Such a difficult topic, for me also, sometime in summer 2009 I sent an email to #1 and then they referred me to 2) etc., all known associates held in the highest esteem by me.
>
> "I have $500 to offer one of your developers to help me set up an Eclipse -> WO development machine."
>
> 1) Ubermind Sheryar Khan -> 2) GVC Chuck Hill -> 3) Gary Teter -> 4) Ubermind...
>
> When I got 3)'s response I gave up. (actual recursive email available upon request)
>
> And I am still waiting for some light to be shed on this breakdown.
>
> The Seattle dBug WO SIG went from 25 active participants to 0, when XCode was gone and Eclipse entered the picture.
>
> On Feb 6, 2014, at 11:23 AM, Chuck Hill <email@hidden> wrote:
>
> I don’t think it is WOLips so much as it is Eclipse’s rather large API and event driven programming model.
> ...
>
> On Feb 6, 2014, at 11:20 AM, George Domurot <email@hidden> wrote:
>
> Is there someone that can give an overview of the current Eclipse/WOLips development project, and how to get started working on updates?
>
> Seems like the folks at the conference should understand the basics of what we are all using today — seems like we should commit to some level of updates to the code base.
> -G
>
> ----
> Baiss Eric Magnusson
> Cascade Web Design
>
>
>
>
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