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Re: X11 Application development advice needed
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Re: X11 Application development advice needed


  • Subject: Re: X11 Application development advice needed
  • From: Haroon Sheikh <email@hidden>
  • Date: Fri, 7 Feb 2003 15:54:27 -0800

The recommendation would be to transition to Cocoa and Objective C. But there are some prepackaged toolkits (gtk, gtk2, qt3, openMotif) here :
http://www.opendarwin.org/projects/darwinports/en/x11.php


Then there is also the Mac OS X native implementation of Qt from Trolltech:
http://www.trolltech.com/products/qt/mac/


Hope that helps.

haroon

On Friday, February 7, 2003, at 12:14  PM, C. McNaught wrote:

Hi,
I am a unix application developer by day / Mac user by night. With the
Jaguar release then X11 I decided it was time to start learning to develop
some applications for my Mac, X11 being a 'bridge' for me. For the last two
years at work I have been making major mods to a legacy application based on
Xview and a new application using Motif on Solaris 2.6 using CDE and olwm,
both applications graphics intensive so making heavy use of Xlib, written in
C.
I now have X11 developer tools but (of course) no Motif. Are the Aqua
interface widgets (windows, scroll bars, sliders, dialogs, etc) available in
an integrated way with X11? If so, is there a good description of how to use
/ integrate them. Or should I transition directly to Cocoa and learn
Objective C, the native Mac graphical interface, etc.
If these are dumb questions, or belong to a different group, please be kind
and put me on the right track to get quickly up to speed on developing Mac
graphical applications!
Colin
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_______________________________________________
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Do not post admin requests to the list. They will be ignored.

References: 
 >X11 Application development advice needed (From: "C. McNaught" <email@hidden>)

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