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Re: X11 Application development advice needed
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Re: X11 Application development advice needed


  • Subject: Re: X11 Application development advice needed
  • From: Steve Lidie <email@hidden>
  • Date: Sat, 8 Feb 2003 19:35:32 -0500

On Friday, February 7, 2003, at 10:46 PM, Glenn L. Austin wrote:

on 2/7/2003 12:14 PM, C. McNaught at email@hidden wrote:

Hi,
I am a unix application developer by day / Mac user by night. With the
Jaguar release then X11 I decided it was time to start learning to develop
some applications for my Mac, X11 being a 'bridge' for me. For the last two
years at work I have been making major mods to a legacy application based on
Xview and a new application using Motif on Solaris 2.6 using CDE and olwm,
both applications graphics intensive so making heavy use of Xlib, written in
C.
I now have X11 developer tools but (of course) no Motif. Are the Aqua
interface widgets (windows, scroll bars, sliders, dialogs, etc) available in
an integrated way with X11? If so, is there a good description of how to use
/ integrate them. Or should I transition directly to Cocoa and learn
Objective C, the native Mac graphical interface, etc.
If these are dumb questions, or belong to a different group, please be kind
and put me on the right track to get quickly up to speed on developing Mac
graphical applications!
Colin

You have several options, three of which are:

1) Learn ObjC/C++ and Cocoa
2) Use one of the several ported APIs, either X or Qt, and leverage your
existing knowledge
3) Learn HIViews under Carbon with C/C++


You can also take advantage of fink, which has an implementation of


I have to mention the Tk toolkit, if nothing else, it's great for prototyping. It has bindings to many (high-level) languages, so you can create fully functional, cross-platform, applications an order of magnitude faster than using most other environments.


Steve
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References: 
 >Re: X11 Application development advice needed (From: "Glenn L. Austin" <email@hidden>)

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