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Re: X11 GL vs. OpenGL Framework
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Re: X11 GL vs. OpenGL Framework


  • Subject: Re: X11 GL vs. OpenGL Framework
  • From: John Harper <email@hidden>
  • Date: Mon, 13 Jan 2003 12:49:57 -0800

On Monday, January 13, 2003, at 12:13 PM, Yarden Livnat wrote:
What is the relation between the libGL in X11 and the OpenGL framework ?

libGL links against OpenGL.framework. The glFoo entrypoints seen by X11 applications are those exported by the framework.



for example, I have a package (OpenSceneGraph) which links against the framework. I now want to use Qt (the GUI from Trolltech) which is an X11 distribution (I don't have the native Qt). For now, I just changed OpenSceneGraph to link against the X11 libGL. However, can one use X11 with apple OpenGL framework ? and what if GLX is also required ?

I'm not exactly sure what you're trying to do. But if you're trying to take a native GL app and make it into an X11 GL app by linking against libGL instead of OpenGL.framework, that isn't going to work



does the OpenGL framework has more features then X11 libGL ? for example
the X11 does not have offscreen rendering. I'm not sure about the framework.

Yes, the OpenGL.framework supports offscreen rendering, but currently X11 doesn't,


	John
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  • Follow-Ups:
    • Re: X11 GL vs. OpenGL Framework
      • From: Yarden Livnat <email@hidden>
References: 
 >X11 GL vs. OpenGL Framework (From: Yarden Livnat <email@hidden>)

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