Re: glx programs running on remote non-apple systems
Re: glx programs running on remote non-apple systems
- Subject: Re: glx programs running on remote non-apple systems
- From: Steven Langer <email@hidden>
- Date: Mon, 7 Jul 2003 13:02:59 -0700
I have an OpenGL program that runs cross network using the glx
extension to X11. I built my program using the files in Apple's X11
SDK. The program works correctly when I run it on a remote OS X
system and direct the DISPLAY back to a Mac running Apple's beta 3
x11 server.
The program fails to get a usable visual when I run it on remote
Linux system and display back to a Mac running Apple's beta 3 x11
server. All the other Linux glx programs I have tried also fail when
trying to display to a Mac running Apple's beta 3 x11 server. Some
programs report that they couldn't find a usable visual. Others
crash. For example, glxinfo seg faults.
Is this a bug with Linux? Almost certainly not because the Linux
systems inter-operate with a wide variety of other Unix systems and
with a couple glx-enabled X11 servers for Windows.
I believe there is an error in Apple's glx code that cancels out when
there is an OS X system on both ends of the connection. This might be
as simple as making no provision for little-endian machines talking
to big-endian machines, but there are plenty of other possible
problems.
Does anyone have a counter-example of an OpenGL (glx) program that
runs properly on a remote non-apple system?
Thanks,
Steve Langer
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