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Re: Apple library distribution
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Re: Apple library distribution


  • Subject: Re: Apple library distribution
  • From: Ken Mankoff <email@hidden>
  • Date: Fri, 15 Oct 2004 20:08:04 -0400 (EDT)


On Fri, 15 Oct 2004, Eugene wrote:

On Fri, Oct 15, 2004 at 03:23:45PM -0400, Ken Mankoff wrote:
>
> Legal question (unfortunately): Am I allow to distribute X11 > libraries? I think the answer is yes, because X11 is open > source. But I don't know the details of this, nor if the Apple > X11 libraries are under a different license, etc.


The source code is open source. But I don't think the binaries are. You might want to re-run Apple's X11 EULA and see what it has to say about binary re-distribution.

Will do.

> I am distributing a program that relies on some X11 libraries. > We assume the people installing this do not have, nor want, X11 > installed. They say its a liability to provide shell access, and > they remove Terminal also.

If your app needs X11 support, so be it. Forget the whole liability mumbo jumbo. If people like your app and want to run it, they will install X11 and learn and love it.

Your other alternative is to re-write the X11 pieces and go completely with Cocoa calls.

My take is: if they won't install X11, so be it. Isn't there no liability if I compile my own libraries and distribute them? I think that might be a better work-around than re-writing code, given the situation.


I'd be pleased to discuss the languages, programs, platforms, and clients involved if it would help answer my question better. But the short version is I don't get X11 pre-installed, I can't install a full X11, my code has to be cross-platform, and a binary I have no control over but need requires some X11 libs. I need to distribute those 6 libraries with my installer and then everything works.

Can I do this if I build them myself before distribution?

  -k.
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References: 
 >Apple library distrobution (From: Ken Mankoff <email@hidden>)
 >Re: Apple library distrobution (From: Eugene <email@hidden>)

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