Re: RANDR-1.2 Info
Re: RANDR-1.2 Info
- Subject: Re: RANDR-1.2 Info
- From: Ben Byer <email@hidden>
- Date: Mon, 12 Nov 2007 00:42:38 -0800
I'm sure you've looked at this, but just in case, did you see this?
http://gitweb.freedesktop.org/?p=xorg/xserver.git;a=commitdiff;h=b36f667a34bac249a53d530e04301d3a97f2d180
"All" we need to do is implement DarwinModeRandRGetInfo and
DarwinModeRandRSetConfig, and then undefine FAKE_RANDR. Easy, right? ;)
When we call DarwinModeRandRInit(), it should enable the extension.
(Right now, it fails to initialize the extension in mi/miinitext
because the number of Screens for which RandR has been enabled is
currently zero.
-b
On Nov 12, 2007, at 12:32 AM, Jeremy Huddleston wrote:
I decided to look into the missing RANDR support and while I haven't
solved anything, I figured I'd summarize my experience here in hopes
it might help someone else out or illicit some feedback/comments
from others that might be helpful for me...
First off, I decided to try out RANDR-1.2. Hey, it 1.1 isn't
working now, why not just give 1.2 a try. Below, you'll find
instructions for merging the randr-1.2-for-server-1.2 branch into
your git checkout as well as updating necessary requirements. After
going through this process and building Xquartz, I noticed that my
xterm and urxvt windows were being rendered as if I was looking at
them through sunglasses. My color scheme is normally white-on-
black, but this looked nearly black-on-black. I could make out some
color variants, but it was difficult. Oddly, QT/X11 applications
seem to display properly (I tested with qt3config). I verified that
xorg-server-apple-1.2a8 compiles/runs as expected (no "sunglasses")
with the new {damage,randr,xf86bigfont}proto...
Now, after all that trouble, RANDR still doesn't show up in
xdpyinfo... so I think if I can't figure out this weird display
issue, I'm just going to go back and try to get randr 1.1 working...
--
Ben Byer
CoreOS / BSD Technology Group, XDarwin maintainer
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