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Re: Explanation of X implementations
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Re: Explanation of X implementations


  • Subject: Re: Explanation of X implementations
  • From: Nathan <email@hidden>
  • Date: Tue, 13 Nov 2007 20:22:43 -0700

Wow.  Nice summary!

On Nov 13, 2007 7:22 PM, Jeremy Huddleston <email@hidden> wrote:
>
> XFree86 = old and busted
> X.org = new hotness
>
> Licensing and development practices caused X to fork off of XFree86 into
> what is now X.org
>
> Apple's X11 was (10.4 and before) based on old XFree86.  Now it is based on
> X.org.  Most of X on 10.5 is unmodified from X.org's 7.2 release.  The main
> exception to this is xserver which is heavily patched.  Hopefully once this
> development gets stabilized, we can roll the Apple changes into the master
> branch of xserver and do Xquartz development on the master branch.
>
> From xdarwin.org:
>     *  XDarwin: this server runs on Darwin systems without Quartz (i.e.
> non-OS X); not well-tested yet.
>     * XDarwinApp: this builds XDarwin.app, which is a full X server using
> Quartz. It has loadable module support for AGL and CGL, and well as
> fullscreen and rootless support.
>     * Xquartz: this server runs on Quartz-based systems, and is meant to
> work with X11.app
>     * x11app: this builds a version of Apple's X11.app using patches by
> Torrey Lyons; most, but not all, functionality of Apple's original X11.app
> is present in this release.
>
> MacPorts is a ports collection (like BSD Ports) with a focus on Mac OSX.  It
> is basically a repository of install scripts, dependencies, etc.
>
>
> On Nov 13, 2007, at 2:45 PM, John Bassett wrote:
>
>  I am an X newbie.  Would someone explain the differences between Apple's
> X11 versus X.org, Xfree86, Macports and Xdarwin and how they might
> interrelate.  I am struggling to get things working on the Mac.  Thank You.
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References: 
 >Explanation of X implementations (From: John Bassett <email@hidden>)
 >Re: Explanation of X implementations (From: Jeremy Huddleston <email@hidden>)

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