Re: GLX - 24-bit depth buffer
Re: GLX - 24-bit depth buffer
- Subject: Re: GLX - 24-bit depth buffer
- From: Zedr0n <email@hidden>
- Date: Sun, 19 Oct 2008 11:40:09 +0100
Hi
Thanks for quick reply, it indeed works on 1.4.2-apple19, i've got the
visuals now.
Alas, the problem seems to be a different issue. I'm getting more like
missing textures.
http://pcsx2-mac.quant0r.com/files/xmiss1.png
http://pcsx2-mac.quant0r.com/files/xmiss2.png
I thought it was zbuffer error, not showing them because of wrong
depth size but doesn't seem like that.
Quoted Zedr0n <email@hidden>:
Hi
I'm porting a ps2 emulator pcsx2 to mac and using X11 for video
output - glX, to be specific. I need 24-bit depth buffer but
glxinfo reports that I only have 16-bit buffer? I have an mbp with
8600gt, so I wonder if really 16-bit max should be available?
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None }; vi
= glXChooseVisual(display, screen, attrListDbl);
This call returns NULL too.
Thanks for the detailed analysis and test case.
I will check if that works in 1.4.2-apple19 soon. I have a pile of
things to look into at the moment, and more filling my list.
There were some problems with missing visuals in GLX before. With
1.4.2-apple19 we went from having 16 visuals to 256 on some machines
(depending on if enable_stereo was set/enabled in the org.x.X11
defaults). Most machines should have 128 or 256 "glxinfo -v" visuals
with the changes.
Here's a message announcing the work: Quoted Jeremy Huddleston
<email@hidden>:
George has put some extra work into GLX that I'd like to put out
into the wild. You need to install 2.3.2_beta1 first, then update
the X11 binary to 1.4.2-apple19 from here:
http://static.macosforge.org/xquartz/downloads/X11-1.4.2-apple19.bz2
Just download, decompress, and replace /Applications/Utilities/
X11.app/ Contents/MacOS/X11 with it.
George --
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