Re: Using Resource Files
Re: Using Resource Files
- Subject: Re: Using Resource Files
- From: Kevin Grant <email@hidden>
- Date: Sun, 7 Dec 2003 00:04:43 -0600
I'm new to Macs, and especially XCode, so this may seem like a stupid
question. Anyway, I'm trying to use a few images in my program, but
when I build the application, it can't access the files. I've tried
putting them in a "Resources" group, and the files automatically get
copied into a Resources folder in my build, but my application can't
see them. Is there a special path I should use in my program that
will access the Resources folder of my application package, or some
settings I can change within XCode?
Also, is there any real documentation for XCode? I've seen some
tutorials on Apple's Developer site, but nothing that goes into very
much detail (compiler settings, detailed project settings, etc..)
Access to things inside your application package is possible using the
CFBundle APIs.
See (for example):
/System/Library/Frameworks/CoreFoundation.framework/Headers/CFBundle.h
In Xcode, you can open this file using "Open Quickly" and typing
"CFBundle.h".
In this case, you would want an API like CFBundleCopyResourceURL().
Kevin G.
http://homepage.mac.com/kmg/
mail to kevin at ieee dot org
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