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Re: "Build Failed" Message But Successful Compile and Link
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Re: "Build Failed" Message But Successful Compile and Link


  • Subject: Re: "Build Failed" Message But Successful Compile and Link
  • From: Scott Tooker <email@hidden>
  • Date: Mon, 22 Dec 2003 21:10:27 -0800

Please file a bug with a project that reproduces the problem (at the
very least include the textual log when the build fails).

Scott

On Dec 22, 2003, at 1:58 PM, Frank Reiff wrote:

>> 1) I did find these windows with more details but the don't add any
>> information about why the build failed.  I get a green check mark in
>> the top pain that says "Build Failed" and the bottom pane says just
>> "Native Build of Target "Carbon Debug"".
>
> Sorry, I don't think I can help with that. Usually the green writing
> indicates success and red indicates failure. No idea what is going on
> when you get a "green" fail!?
>
>> 2) Do you get an error message with duplicate resources or were you
>> seeing a build failure without notice in the build details pane?  I
>> tried the flag you mentioned and made sure there were no duplicate
>> resources but it didn't seem to have any effect.
>
> I do get an error message about ResMerger.c with a line number. It
> might not be the same problem, but I have similar trouble finding out
> what _precisely_ goes wrong. The log does not seem to be very useful
> much of the time..
>
> Best regards
>
> Frank
> Best regards,
>
> Frank
>
> ---
> Frank Reiff
> publispace.net
> On Dec 22, 2003, at 9:28 PM, Sean Flaherty wrote:
>
>> Frank,
>>
>> Thanks for the quick response!
>>
>> 1) I did find these windows with more details but the don't add any
>> information about why the build failed.  I get a green check mark in
>> the top pain that says "Build Failed" and the bottom pane says just
>> "Native Build of Target "Carbon Debug"".
>>
>> 2) Do you get an error message with duplicate resources or were you
>> seeing a build failure without notice in the build details pane?  I
>> tried the flag you mentioned and made sure there were no duplicate
>> resources but it didn't seem to have any effect.
>>
>> Good luck with your conversion.
>>
>> Regards,
>> Sean
>>
>> On Dec 22, 2003, at 3:01 PM, Frank Reiff wrote:
>>
>>> Dear Sean,
>>>
>>> I am new to XCode myself and have only just migrated from
>>> CodeWarrior and I thus experience many of the same problems as you
>>> do.
>>>
>>> I am not sure whether all of this is exactly relevant to you, but
>>> I'll try to communicate what I've found.
>>>
>>> 1) How to see what has gone wrong with the build?
>>>
>>> When the build goes wrong you can see the details by double clicking
>>> on the error "hammer/build" symbol; this open the "Build Details"
>>> window. You will probably see something in red towards the bottom of
>>> this.
>>>
>>> Note the resize panel at the bottom. Pull this up to see the real
>>> build log. "Native Build of Target", etc.
>>>
>>> 2) What has gone wrong?
>>>
>>> This is only a guess based on my own experiences.
>>>
>>> CodeWarrior does "Dead code stripping" when it links, ie. it removes
>>> all the code that is compiled but can never be called. This means
>>> you get a lot of errors that already existed in your CodeWarrior
>>> code, but that you didn't see because the code causing them was
>>> dead-stripped.
>>>
>>> There is documentation on what to do at
>>> http://developer.apple.com/tools/switchtoxcode.html
>>>
>>> The other thing I discovered today is that the ResMerger tool that
>>> merges all the resource forks of your resource files has changed in
>>> 1.1. Previously, it behaved like CodeWarrior: You get a warning that
>>> a resource (say DITL,128) is defined twice, but it will simply
>>> appends it to the output and the program will link and build
>>> properly anyway. With version 1.1 a duplicated resource will
>>> "reliably fail" your build.
>>>
>>> You can get the old behavior by setting the OTHER_RESMERGERFLAGS in
>>> the Build tab of the target inspector to -a (for append).
>>>
>>> I hope this helps. I am only a newbie myself..
>>>
>>> Best regards,
>>>
>>> Frank
>>> ---
>>> Frank Reiff
>>> publispace.net
>>>
>>> On Dec 22, 2003, at 6:40 PM, Sean Flaherty wrote:
>>>
>>>> I have a converted PowerPlant project that we're testing in XCode,
>>>> but we've run into a build problem with it.  All of the source code
>>>> compiles and seems to link correctly, but there is a "Build Failed"
>>>> message generated at the end.  The application seems to run when
>>>> "Debug" is chosen.  I suspect the problem is with resource merging
>>>> and packaging because that is the last thing changed, but even when
>>>> I change things back it still generates a "Build Failed" message.
>>>>
>>>> I saw some similar posts in the archives, but none of the solutions
>>>> worked for me.  The only one I haven't tried is rebuilding the
>>>> project from scratch;  it is a big enough project that I don't want
>>>> to try that except as a last resort.
>>>>
>>>> Is there any way to get more information on what is failing?  Does
>>>> anyone have other suggestions?  I am using XCode 1.0.1 and 1.1 with
>>>> the same problem.
>>>>
>>>> Best Regards,
>>>> Sean
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References: 
 >"Build Failed" Message But Successful Compile and Link (From: Sean Flaherty <email@hidden>)
 >Re: "Build Failed" Message But Successful Compile and Link (From: Frank Reiff <email@hidden>)
 >Re: "Build Failed" Message But Successful Compile and Link (From: Sean Flaherty <email@hidden>)
 >Re: "Build Failed" Message But Successful Compile and Link (From: Frank Reiff <email@hidden>)

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