Re: Cross-dev once, run nowhere
Re: Cross-dev once, run nowhere
- Subject: Re: Cross-dev once, run nowhere
- From: Erez Anzel <email@hidden>
- Date: Tue, 30 Dec 2003 15:22:24 -0500
> ...and you made a clean build after switching to deployment?
Yes, I chose "Clean All Targets" from the Build menu before building,
after changing to deployment. I also either chose this command, or
clicked the Clean icon (the broom), after making other changes such as
the target SDK and the target system. I haven't been touching my old
target (Jam-based, before upgrading to native build system).
> Nothing logged in the console or system log?
Actually, someone just sent me a console log after the program failed
to run on his system. It showed the following (I was just starting to
seek a table of error codes; any ideas?):
Dec 30 11:15:57 Lisa WindowServer[991]: ERROR!
execle(/Users/rgendron/Desktop/Exterior3D 1.0.0 Demo v5.app/
Contents/MacOS/Exterior3D) returned, err=22
And I do get a message on my own console when I start up the program:
2003-12-30 13:36:10.689 Exterior3D[685] Could not find image named
`Arrow'.
This is probably referring to a file named Arrow.tiff, which I used for
a while in a tool palette which I borrowed from the example program
Sketch. I had used the same tiff files and palette as in Sketch, but
then I trashed them all when I created my own. I thought I removed all
references to them; perhaps I still have some reference to Arrow.tiff,
even though I haven't yet found it. I don't imagine that this would
cause the program to not start up on some systems.
> Have you checked the r/w/x flags on the app?
I don't know what these are (read, write, erase?). It works for most
people, including me (on three different systems). I invite your
guidance.
> How do you distribute the app?
I use StuffIt Deluxe 8.0.2 (about a month old). I create an older-style
.sit archive file (as opposed to .sitx). In most cases I stuff the
folder which contains my program, but in the past few days I've been
Stuffing the program itself. It's the same archives which go to
everyone; they work for most people. The file name is not excessively
long (Exterior3D 1.0.0 Demo folder.sit, or Exterior3D 1.0.0
Demo.app.sit).
I feel like I'm getting close (with your help, and that of others).
--
Erez Anzel
COMPUneering Inc., 113 McCabe Crescent, Thornhill ON L4J 2S6 CANADA
Tel.: 905-738-4601; fax: 905-738-5207; email@hidden;
www.compuneering.com
On 30-Dec-03, at 2:26 PM, j o a r wrote:
> ...and you made a clean build after switching to deployment?
> Nothing logged in the console or system log?
> Have you checked the r/w/x flags on the app?
> How do you distribute the app? Older versions of Stuffit Expander
> often truncate files with long file names, something that can mess upp
> things in the app wrapper. Newer versions of Stuffit Expander can also
> "forget" to set the executable bit. Disk images are the safest way to
> distribute binaries.
>
> j o a r
>
> On 2003-12-30, at 19.52, Erez Anzel wrote:
>
>> Good point. But I am doing deployment: in the Info window for the
>> project, I go to the Styles pane, and the popup marked "Active Build
>> Style" is set to Deployment, as opposed to Development.
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