Re: linking OpenGL
Re: linking OpenGL
- Subject: Re: linking OpenGL
- From: Monroe Williams <email@hidden>
- Date: Mon, 3 Nov 2003 16:11:35 -0800
On Oct 29, 2003, at 5:05 PM, Rob Barris wrote:
When I set up to use the 10.2.7 SDK with OpenGL.framework to the
project, my link step fails with:
ld: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGL.dylib (checking for
undefined symbols may be affected) (No such file or directory, errno
=
2)
ld: warning prebinding disabled because dependent library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGL.dylib can't be searched
ld: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGLU.dylib (checking for
undefined symbols may be affected) (No such file or directory, errno
=
2)
I just ran into this exact same problem trying to use the
10.2.7-SDK mode. We did not have this problem when targeting 10.3, we
had our app up and running as a 10.3-only build.
This needs a fix or an approved technique for how to fix it
ourselves.
Would any Apple folks care to address this? It sounds like it's a
gating issue for several of us, and an official response would be much
appreciated.
Thanks,
-- monroe
------------------------------------------------------------------------
Monroe Williams email@hidden
_______________________________________________
xcode-users mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/xcode-users
Do not post admin requests to the list. They will be ignored.