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Re: linking OpenGL
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Re: linking OpenGL


  • Subject: Re: linking OpenGL
  • From: Monroe Williams <email@hidden>
  • Date: Mon, 3 Nov 2003 16:11:35 -0800

On Oct 29, 2003, at 5:05 PM, Rob Barris wrote:

When I set up to use the 10.2.7 SDK with OpenGL.framework to the
project, my link step fails with:

ld: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGL.dylib (checking for
undefined symbols may be affected) (No such file or directory, errno =
2)
ld: warning prebinding disabled because dependent library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGL.dylib can't be searched
ld: warning can't open dynamic library:
/Developer/SDKs/MacOSX10.2.7.sdk/System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGLU.dylib (checking for
undefined symbols may be affected) (No such file or directory, errno =
2)




I just ran into this exact same problem trying to use the 10.2.7-SDK mode. We did not have this problem when targeting 10.3, we had our app up and running as a 10.3-only build.

This needs a fix or an approved technique for how to fix it ourselves.

Would any Apple folks care to address this? It sounds like it's a gating issue for several of us, and an official response would be much appreciated.


Thanks,
-- monroe
------------------------------------------------------------------------
Monroe Williams                                  email@hidden
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