Re: CW .a files
Re: CW .a files
- Subject: Re: CW .a files
- From: Mark Munz <email@hidden>
- Date: Thu, 20 Nov 2003 10:49:53 -0700
Ok - I haven't tried this yet, but that's likely because I don't favor
the unix command-line. That's why I use a Macintosh and not Linux or
Windows.
<rant>
I try to always think as a Macintosh user (lest we forget and believe
that all our customers should be more like Unix users, opening terminal
windows and using the command line -- Apple is such an example) and the
thought comes to me "Shouldn't the IDE offer to do this for me
automatically?"
I think it's one of the failings of OS X, the heavy reliance on
terminal (command-line tools) to solve problems instead of providing a
real UI. From all the hype, Cocoa is supposed to make it a snap to
create that UI, right?
We have preferences that don't have UI associated with them. I NEVER
had to use a command line option in CodeWarrior. There is pretty much a
UI element for all preferences, settings, etc. Moving to Xcode has been
a pain as it seems to be just a command line wrapper and not a true
IDE.
Xcode wants to replace CodeWarrior but the developers are missing the
point that CodeWarrior doesn't make you go to the terminal for any of
it's basic functionality. You can still be a Macintosh user and a
developer.
</rant>
On Nov 20, 2003, at 9:56 AM, Gus Mueller wrote:
Mark Munz (email@hidden) wrote:
I may have missed earlier discussions on this (unfortunately, there
doesn't seem to be any searchable archives), but Xcode seems to choke
on a CW generated .a file. Specifically the libeSellerate.a (from
eSellerate).
Have you tried running ranlib against it? I seem to remember having to
do this at some point. ie, from the terminal type:
ranlib libeSellerate.a
-gus
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