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BSD Shell tool vs Cocoa Shell Tool
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BSD Shell tool vs Cocoa Shell Tool


  • Subject: BSD Shell tool vs Cocoa Shell Tool
  • From: ryan <email@hidden>
  • Date: Sat, 25 Oct 2003 23:45:11 -0700

Hi,

I just converted my project to an Xcode project, and I ran into difficulty figuring out why my targets couldn't play with the 'fix' feature. Then I discovered that when I opened my old pb project it didn't convert the targets into native targets.

But while I was doing that, I noticed there is 2 kinds of 'shell tools'. The BSD kind and the Cocoa kinds. I'm not entirely certain what the difference is, but I do know that if you can't add frameworks/libraries to the BSD shell tools, but you can to the Cocoa shell tools.

To be more specific, my project has some .dylib 'frameworks' which reside in /usr/local/lib. I can add those libraries to my Cocoa shell tool and it runs, but if my shell tool is a BSD shell tool I can't add those libraries and therefore it can't run, complaining about symbols that live in those libraries.

Any hints here?

Regards,
-ryan
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