BSD Shell tool vs Cocoa Shell Tool
BSD Shell tool vs Cocoa Shell Tool
- Subject: BSD Shell tool vs Cocoa Shell Tool
- From: ryan <email@hidden>
- Date: Sat, 25 Oct 2003 23:45:11 -0700
Hi,
I just converted my project to an Xcode project, and I ran into
difficulty figuring out why my targets couldn't play with the 'fix'
feature. Then I discovered that when I opened my old pb project it
didn't convert the targets into native targets.
But while I was doing that, I noticed there is 2 kinds of 'shell
tools'. The BSD kind and the Cocoa kinds. I'm not entirely certain
what the difference is, but I do know that if you can't add
frameworks/libraries to the BSD shell tools, but you can to the Cocoa
shell tools.
To be more specific, my project has some .dylib 'frameworks' which
reside in /usr/local/lib. I can add those libraries to my Cocoa shell
tool and it runs, but if my shell tool is a BSD shell tool I can't add
those libraries and therefore it can't run, complaining about symbols
that live in those libraries.
Any hints here?
Regards,
-ryan
_______________________________________________
xcode-users mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/xcode-users
Do not post admin requests to the list. They will be ignored.