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wchar link problem - kinda sorted, i think.
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wchar link problem - kinda sorted, i think.


  • Subject: wchar link problem - kinda sorted, i think.
  • From: joshua portway <email@hidden>
  • Date: Mon, 27 Oct 2003 01:28:19 +0000

hmm.
I think I've found the problem - as well as the "deployment target" setting in the target info window, there's a target SDK setting in the general prefs for the whole project, which I hadn't seen before so it had been set to "current MacOS".


Now I've set it to 10.1.5, however and the project won't even compile. As soon as it tries to include the STL <string> header it falls over with all sorts of compile errors.

I guess this is because I'm using GCC 3.3, and i need to use GCC 3.1 in order to build for 10.1.5 - is that right ? If so, that means I'll lose all of the GCC 3.3 loveliness, like faster code and faster build times. Losing the faster build times will really hurt, because our project has thousands of files and used to take over 4 hours to build before gcc3.3 and distributed builds.

The thing is that I'm a bit loathe to abandon GCC 3.3 just because of this one problem with one bit of the project. If I split this plugin into a separate project and build only that with GCC3.1 will that work ? I know there are incompatibilities between binary code built using different versions of GCC , but can I load a plugin built with GCC 3.1 into an app built with 3.3 ?

josh
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