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Re: Xcode does seem hard on newbies(was Xcode release notes)
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Re: Xcode does seem hard on newbies(was Xcode release notes)


  • Subject: Re: Xcode does seem hard on newbies(was Xcode release notes)
  • From: Keith Ray <email@hidden>
  • Date: Thu, 5 Aug 2004 07:26:49 -0700

Besides the fact that most of the time, I don't use Interface Builder at all (it takes a lot longer to fix all your bugs than to draw an interface). It simplifies the IDE to have it in a separate app.

I find it faster to avoid bugs by using test-driven-development (TDD) - when it's working well, I rarely have to debug at all. People have made Eclipse run TDD tests continuously, so as they modify a member function and save it, they automatically see if any of the tests start failing. People have also set up environments where they can write a test without it being able to compile - but all the other tests can still run. And in Smalltalk environments, where TDD and Refactoring tools were invented, a failing test can prompt the programmer to create the necessary class and methods to make the test pass -- I'd like to see TDD and Refactoring support in XCode someday.


--
C. Keith Ray
<http://homepage.mac.com/keithray/blog/index.html>
<http://homepage.mac.com/keithray/xpminifaq.html>
<http://homepage.mac.com/keithray/resume2.html>
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References: 
 >Re: Xcode does seem hard on newbies(was Xcode release notes) (From: David Dunham <email@hidden>)

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