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Re: Mixing C and C++ in the same in a CFPlugIn
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Re: Mixing C and C++ in the same in a CFPlugIn


  • Subject: Re: Mixing C and C++ in the same in a CFPlugIn
  • From: Rick Steele <email@hidden>
  • Date: Sat, 18 Dec 2004 14:43:16 -0800


Thanks you! Hit the nail right on the head! and thank you Joar for trying.

At 10:47 PM +0100 12/18/04, Tomas Zahradnicky wrote:
Does anyone know what might cause Xcode to complain when

Sure.

You have a source file called "Something.c++"
You have a source file called "SomethingElse.c" which calls a routine in "Something.c++"

The reason is that C++ mangles function/member names differently from C since C++ has to preserve argument information (because of overloading) in contrary to C.


If you want to call a function defined in C++ from C code, you have to precede C++ function's prototype with

  extern "C"

or enclose functions' prototypes in:

  extern "C" {

    int MyCPPFunction1(int);
    int MyCPPFunction2(char*);
    int MyCPPFunction3(void);

  }

Using extern "C" will cause function's symbol name be mangled in C therefore C linker will find the C name it expects.

If you are not sure, you can easily check how your function's name got mangled with nm. You should see

 _MyCPPFunction1
 _MyCPPFunction2
 _MyCPPFunction3

instead of something like this:

 _ZN14MyCPPFunction1EiE
 _ZN14MyCPPFunction2EpcE
 _ZN14MyCPPFunction3EvE


Cheers,

  Tomas
--
# Ing. Tomas Zahradnicky, Jr.
# The Czech Technical University
# Dept of Computer Science, FEE-CTU Prague


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References: 
 >Mixing C and C++ in the same in a CFPlugIn (From: Rick Steele <email@hidden>)
 >Re: Mixing C and C++ in the same in a CFPlugIn (From: Tomas Zahradnicky <email@hidden>)

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