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Re: Mac OS X Deployment Target setting
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Re: Mac OS X Deployment Target setting


  • Subject: Re: Mac OS X Deployment Target setting
  • From: Godfrey DiGiorgi <email@hidden>
  • Date: Wed, 11 Feb 2004 10:50:04 -0800

I agree with you, Jens. One way or another, the action of changing a deployment target setting should do the right thing with regard to the build process. Bug report <rdar://3556262> was filed based on this thread.

Godfrey
---
  Godfrey DiGiorgi - email@hidden
  408 974-6814 tel - 408 974-8101 fax - 408 832-8319 cell
  Technology Manager, Development Tools
  Apple Worldwide Developer Relations


While adjusting the build settings for my project, I came across the Mac OS X
Deployment Target setting. Since my application requires Panther, I chose
"Mac OS X 10.3" from the pop-up menu. This caused a noticeable slowdown in
the build process.


Your precompiled headers were probably built for the built-in system
and aren't valid for the SDK.  You may want to clean your project and
rebuild.  That will build new precompiled headers using the SDK, and
compilation speed will return to what you expect.

Chris


I tried cleaning and rebuilding multiple times previously, however
compilation remained slow. Your response gave me the idea to delete the
SharedCaches folder, which did the trick. Thanks so much for your reply
Chris.

Hmmh, I've now seen a couple of these "cleaning doesn't remove your header cache" messages in the list. Is this the way it's supposed to work, or shouldn't cleaning the target also flush those caches?


</jum>
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References: 
 >Re: Mac OS X Deployment Target setting (From: Eric Wang <email@hidden>)
 >Re: Mac OS X Deployment Target setting (From: Jens Miltner <email@hidden>)

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