Re: script phase
Re: script phase
- Subject: Re: script phase
- From: jim hopper <email@hidden>
- Date: Thu, 1 Jan 2004 10:41:27 -0500
thanks i will look into my script a bit more. i thought i had set it
up just like i had in project builider but i might have screwed it up.
because i created a plugin file just like the asm one i was able to add
ada to compile rules without having to use the match file rule.
best jim
On Jan 1, 2004, at 1:21 AM, Glen Low wrote:
After looking at how the 1.1 update adds plugin for assembly i was
able to add ada plugin and get the native target to compiler it. so
far so good, now i add in my script phase (after compilation and
before link) but it doesn't seem to get executed. looking in
archives i see a message from back in november that seems to indicate
that script phase ignores the order its placed in the target. is
this a bug that somehow didn't get fixed in the releases since, or is
there a different way of specifying order for script phases in xcode?
I haven't look at script phases in 1.1 but they seemed to have fixed
the script build rules bug. You have to make sure your input and
output files are correctly specified.
If you looking to compile all ada files, try using the build rules of
a target instead. You need to specify the full path to your source
files e.g. *.c or */something.c, and add those files to the compile
stage. This has the advantage of sorting out interfile dependencies,
so you aren't forced to fix the order of compilation, and the system
will warn you if it can't apply any rule to the source file.
Cheers, Glen Low
---
pixelglow software | simply brilliant stuff
www.pixelglow.com
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