Re: struct completion
Re: struct completion
- Subject: Re: struct completion
- From: Markian Hlynka <email@hidden>
- Date: Thu, 3 Jun 2004 13:21:50 -0600
On Jun 3, 2004, at 12:42, Greg Pfeil wrote:
On 2 Jun 2004, at 13:28, Markian Hlynka wrote:
I've tried:
struct footype
{
int bar;
}foo;
foo thevar;
thevar.
This definitely _shouldn't_ work ... what you're doing here is saying
"make me a struct named 'footype', then while you're at it, declare a
variable 'foo' of that type." So, when you later try to use 'foo' as a
type, it just won't happen.
yes, I agree. I copied what someone else wrote; I think they forgot the
typedef.
and also
typedef struct footype
{
int bar;
}foo;
foo thevar;
thevar.b
Hrmm, not quite sure why this isn't showing completions. This should
be saying "make me a struct named 'footype', and also a type 'foo'
that refers to that struct." This is how I get completion on my
structs. Maybe there's something subtly different here that I'm not
seeing.
again, I agree. However, it started working for some of my structs, but
not all of them! I haven't fiddled with it much, recently, too busy
actually coding. :)
Just for completeness, you mentioned earlier:
struct foo
{
int bar;
}
foo thevar;
which I would not expect to work, either. The declaration of 'thevar'
would have to look like this, I would think:
struct foo thevar;
the typedef in the previous examples is used to eliminate the need for
'struct' in all the variable declarations.
No, I disagree with you here. Or, at least, I disagree with you in C++.
In C, you are correct. in C++, a struct is automatically named. (Or am
I wrong?)
Perhaps this is why completion is wonky? I'm using .cc file extensions
for my C++ code... Maybe the completion in xcode thinks it's C, even
though the compiler knows it's C++?
Markian
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