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Re: How to debug a bundle?
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Re: How to debug a bundle?


  • Subject: Re: How to debug a bundle?
  • From: Jeff DuMonthier <email@hidden>
  • Date: Tue, 18 May 2004 13:50:45 -0400

On May 18, 2004, at 1:03 PM, Jim Ingham wrote:

Under Xcode, open your project, and in the Projects menu, select "New Custom Executable". Then select the app that is loading your bundle. When you run in the debugger, Xcode will run that app. When your plugin gets loaded, gdb will insert all your breakpoints, etc...

Jim


Thanks. That worked, and so did the code. It appears the problem was in the post processing. When I uncheck the deployment post processing box it works. When I build with it checked it crashes.


Could it be that stripping is actually effective now and needed functions are being removed because there is no call to them from the very limited 'main' function (this is a bundle, not an app)? If that is the case is there a way to specify which functions/classes (along with anything they might call) must be preserved?




-Jeff DuMonthier _______________________________________________ xcode-users mailing list | email@hidden Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/xcode-users Do not post admin requests to the list. They will be ignored.


References: 
 >How to debug a bundle? (From: Jeff DuMonthier <email@hidden>)
 >Re: How to debug a bundle? (From: Jim Ingham <email@hidden>)

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