Re: How to debug a bundle?
Re: How to debug a bundle?
- Subject: Re: How to debug a bundle?
- From: Jeff DuMonthier <email@hidden>
- Date: Tue, 18 May 2004 13:50:45 -0400
On May 18, 2004, at 1:03 PM, Jim Ingham wrote:
Under Xcode, open your project, and in the Projects menu, select "New
Custom Executable". Then select the app that is loading your bundle.
When you run in the debugger, Xcode will run that app. When your
plugin gets loaded, gdb will insert all your breakpoints, etc...
Jim
Thanks. That worked, and so did the code. It appears the problem was
in the post processing. When I uncheck the deployment post processing
box it works. When I build with it checked it crashes.
Could it be that stripping is actually effective now and needed
functions are being removed because there is no call to them from the
very limited 'main' function (this is a bundle, not an app)? If that
is the case is there a way to specify which functions/classes (along
with anything they might call) must be preserved?
-Jeff DuMonthier
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