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Re: Applescript
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Re: Applescript


  • Subject: Re: Applescript
  • From: Thaddeus Cooper <email@hidden>
  • Date: Mon, 25 Oct 2004 11:21:35 -0700

Thanks to all who responded. Chris is quite right in assessing what I was trying to do. After much head-banging last night (there's a nice dent in the wall of my office) I finally figure out how to do what I was trying to do, which is what he suggested. It's just not obvious that to run an AppleScript as part of a target this doesn't work:

#!/usr/bin/osascript -lAppleScript
tell application "Some App"
	do stuff
end tell

Instead you have to do this:

#!/bin/sh
/usr/bin/osascript -lAppleScript yourAppleScript

And inside youAppleScript put the actions you need performed.

--Thaddeus O. Cooper
(email@hidden)

On Oct 25, 2004, at 11:00 AM, Chris Espinosa wrote:

On Oct 24, 2004, at 10:29 PM, Larry Fransson wrote:

Is there a way to have an AppleScript run as part of a targets build phase?

Do you mean something like Project -> New Build Phase -> New AppleScript Build Phase?

That's not what he wants. The AppleScript Build Phase compiles AppleScripts into compiled scripts in your project; it doesn't execute them as part of your build.


The best way to incorporate AppleScript execution into your build is via a Shell Script build phase that executes either the 'osascript' command (to compile and execute a script) or 'open -a foo.app' command to execute a compiled AppleScript applet.

Note that AppleScript is primarily intended to send messages to running user applications, and it can interact with the user, so it usually requires a Window Server connection. This means that an AppleScript executed during a build will work when the build is initiated from the Xcode IDE, but possibly not when it's initiated from the command-line 'xcodebuild'.

Chris

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References: 
 >Applescript (From: Thaddeus Cooper <email@hidden>)
 >Re: Applescript (From: Larry Fransson <email@hidden>)
 >Re: Applescript (From: Chris Espinosa <email@hidden>)

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