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Re: Dynamic #include statements in Xcode?
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Re: Dynamic #include statements in Xcode?


  • Subject: Re: Dynamic #include statements in Xcode?
  • From: Markian Hlynka <email@hidden>
  • Date: Sun, 26 Sep 2004 21:39:26 -0600

Vadim,


Certainly, the checkboxes are part of the answer, but you're talking about conditional compilation based on defined symbols. So, I agree that it seems to me that it shouldn't _all compile. Are your symbols are inside the files, or do you use some of them as -D on the compile-line?


So, I guess I'm not sure what the answer is... but I'd sure like to know! I'm forwarding your query to the xcode users list at Apple. If any of you would like to reply directly to Vadim, his address is email@hidden.

Vadim, if you're interested in joining the list, go to lists.apple.com and look for 'xcode users'.

Markian

On Sep 26, 2004, at 15:27, Vadim Bulitko wrote:

Hello:

I have a C++ project that I am importing from Linux into XCode. It has several .cpp and .h files of the _same name_ sitting in different subdirectories. Only one of these files of the same name is #included during compilation based on the #defined variables (it is using #ifdef for conditional inclusion).

When I imported the project into XCode, it listed all files under Source (though kept them in their subdirectories). Now, they _all_ seem to compile and then the same class ends up multiply defined. My quick hack was to uncheck some of the files by the same name in the project pane (see the screenshot attached). This seems to avoid the error messages by manually repeating the conditional inclusion as defined by #define, #ifdef, and #include.

Is there way to make XCode compile only the files that are #included in the code and not everything that is listed in the project?

Thanks,

Vadim

<Picture 1.pdf>

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