Re: XCode 1.5 debugger question
Re: XCode 1.5 debugger question
- Subject: Re: XCode 1.5 debugger question
- From: Jim Ingham <email@hidden>
- Date: Sun, 24 Apr 2005 11:06:56 -0700
You can determine this directly. Go to your binary (if it's in an
app wrapper, that will be <Foo.app/Contents/MacOS/Foo> - or if you
are building with ZeroLink look for the .ob files in the Object
direct of your project , and do:
nm -ap <Binary> | grep "SO "
this will give you the list of source files for which debug info
exists. If you are using ZeroLink, try:
nm -ap <File.ob> | grep "SO "
in this case you should see a line with the path to the source file,
and another with the file name (and one blank entry). If you don't
see this in one of the .ob files, it means that bundle got built
without debug info.
Jim
On Apr 22, 2005, at 11:59 PM, Dmitry Markman wrote:
Hi
I have a project that contains
2 cpp files and few static libraries
I can debug everything in one cpp file
but xcode doesn't stop in the code related to the second file
for example
first file Game.cpp
bool
Game::Initialize( int argc, char* argv[] )
{
// Set up base class
if ( !IvGame::Initialize( argc, argv ) )
return false;
mPlayer = new PlayerTorque();
if (!mPlayer)
return false;
::IvSetDefaultLighting();
return true;
} // End of Game::Initialize()
I can stop at any place in the file (at the line mPlayer = new
PlayerTorque();)
but I can not go inside to any PlayerTorque code (second cpp file)
for example into the constructor code
I can put breakpoints inside of PlayerTorque code but XCode doesn't
see it (doesn't stop there)
is there possibility to put debug symbols only into one of two
sources of the target?
what could be a problem
thanks
Dmitry Markman
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