Re: How to Debug PlugIn???
Re: How to Debug PlugIn???
- Subject: Re: How to Debug PlugIn???
- From: David Burgun <email@hidden>
- Date: Fri, 12 Aug 2005 17:32:45 +0100
On 12 Aug 2005, at 16:38, Andrew Kimpton wrote:
On Aug 12, 2005, at 7:07 AM, David Burgun wrote: Hi,
I'm trying to debug a Plug-In. Here's what I have done so far:
Set a custom executable that point to the Host Application.
1. Set a breakpoint in my PlugIn
2. Performed a Run In Debug In Executable
3. The Host App launches and I do what I have to do to trigger the Plug-In.
The Plug-In gets called, but No Breakpoint! Is there something further I have to do?
Any pointers would be greatly appreciated.
From the XCode Debug menu choose Tools -> Shared Libraries...
In the dialog that's presented use the search box to narrow the long list to include your plugin, and then change either Current Level or Starting Level to 'All' (depending on whether you want the change to 'stick' for all launches). You can also change the default for user libraries to all so that all user developed shared libraries loaded by the app get their symbols loaded.
Note that the dialog shows the currently selected 'launch executable' from the frontmost project - so if you have multiple projects and/or multiple executables you may need to bring up the dialog a few times.
I tried this and still no joy! When I looked in the dialog there were 4 entries, all the same so I removed all but one. Now there is one Called App (a folder) and called AppPlugIn (which is the real executable inside the bundle). I have tried loads of things but nothing seems to work. I know the PlugIn is running since I put a DebugStr in it.
Thanks in Advance Dave
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