Adding Resource Bundles
Adding Resource Bundles
- Subject: Adding Resource Bundles
- From: Achal Oza <email@hidden>
- Date: Wed, 24 Aug 2005 16:44:13 -0400
I recently ported over an OpenGL SDL application from Linux to OS X.
The development environment is up and running but I'm having trouble
figuring out what to do with my images.
For my Linux application I had the images stored under /MyApp/images.
However, this approach does not work with Xcode. Instead I copy the
image directory to either /MyApp/build/Deployment/images or /MyApp/
build/Development/images depending on my build configuration. I don't
think this is correct.
I get the impression that I should create a resource bundle that
contains all my images and then when I compile, this bundle is placed
inside the /MyApp/build/Deployment/MyApp.app directory automatically.
Is that correct? Any ideas on how to do it?
Thanks,
Achal Oza
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