Re: cross compile problems
Re: cross compile problems
- Subject: Re: cross compile problems
- From: Daniel Hazelbaker <email@hidden>
- Date: Fri, 26 Aug 2005 11:19:27 -0700
I believe this is a problem with GCC 4.0. GCC 4.0 links against
libmx no matter what, which does not exist previous to 10.3.9. The
only way to build for pre-10.3.9 systems is to use GCC 3.3.
XCode 2.1 does not let you set this per-architecture. Rumor has it
that 2.2 will "fix" this, but it is still in beta.
Daniel
On Aug 26, 2005, at 11:05 AM, Robert Dell wrote:
I'm running 10.4.2 server and trying to cross compile to 10.2.8
user without having to reboot into 10.2 and running project builder.
I select cross compile and select 10.2.8 and it selects the sdk for
it. It compiles ok and then I try it out on a 10.2 system and it
doesn't work. library not found.
I recompile it ON 10.2.8 using project builder and it works properly.
console log entry as follows:
2005-08-26 05:04:04.474 Avalon[421] *** -[NSBundle load]: Error
loading code /Users/roypryor/documents/simutronics/plugins/
YASSE.expander/Contents/MacOS/YASSE for bundle /Users/roypryor/
documents/simutronics/plugins/YASSE.expander, error code 0 (link
edit error code 0, error number 2 (dyld: /Applications/AVALON/
Avalon.app/Contents/MacOS/Avalon can't open library: /usr/lib/
libmx.A.dylib (No such file or directory, errno = 2)))
What can I do in xcode to stop this error from happening in the
users' console logs and actually RUN the program?
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