GCC 4.0.x, bundle-loader and C code
GCC 4.0.x, bundle-loader and C code
- Subject: GCC 4.0.x, bundle-loader and C code
- From: Stephane Sudre <email@hidden>
- Date: Thu, 22 Dec 2005 13:05:18 +0100
Is there any new option by default with XCode 2.2 & GCC 4 which could
explain that some symbols are not found when building a project?
I have 2 projects :
o Project A is a Cocoa application using both Objective-C and C++ code.
Project A is building fine as a Universal Binary (PPC Deployment Target
is 10.2, Intel Target Deployment Target is 10.4)
o Project B is a Cocoa bundle which is a plug-in for Project A. It
contains Objective-C and C code.
Project B is using the bundle-loader options for both Objective-C and
C/C++ code.
Project B is not building fine as a Universal Binary (PPC 10.2
Deployment Target works, Intel 10.4 Target does not work).
The problem with the Intel target is that some symbols are said not to
be found.
---
I tried removing automatic stripping, only stripping debug symbols with
no success.
I had a look at the archive and didn't find additional clues (may be
dead-code stripping but I don't think the missing symbols are dead one
in the main Project).
Any idea which track I should follow?
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