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Re: Building shared objects in Xcode?
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Re: Building shared objects in Xcode?


  • Subject: Re: Building shared objects in Xcode?
  • From: Anand Patil <email@hidden>
  • Date: Sun, 25 Dec 2005 19:32:10 -0800 (PST)

Thanks for the responses. The shared object is created by

g++ -bundle etc.

so I'd guess it's actually a bundle... but I tried the target types
whose names contain 'bundle' and found them very confusing. I would love
to upgrade Xcode, but I think that means upgrading to Tiger which costs a
bit.


Here's a more specific question to get me started: The makefile generates
.o files, and then runs g++ -bundle on them to make the bundle.

Do I need to mirror that structure in Xcode by first creating targets
corresponding to .o files and then a target correspending to the final
product that depends the .o's, or can I build the final product directly
from source using one of the target types that calls itself a bundle?



Thanks again
Anand

On Mon, 26 Dec 2005, Markus Hitter wrote:

>
> Am 26.12.2005 um 00:21 schrieb D. Walsh:
>
> > Please explain your definition of a (defined) shared object.
>
> I meant "shared objects" as a name, a often used, short description
> for specific technologies, like "dynamic libraries", "plugins",
> "bundles", "frameworks".
>
> Obviously, the OP uses one of these technologies.
>
>
> Markus
>
> - - - - - - - - - - - - - - - - - - -
> Dipl. Ing. Markus Hitter
> http://www.jump-ing.de/
>
>
>
>
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References: 
 >Building shared objects in Xcode? (From: Anand Patil <email@hidden>)
 >Re: Building shared objects in Xcode? (From: Markus Hitter <email@hidden>)
 >Re: Building shared objects in Xcode? (From: "D. Walsh" <email@hidden>)
 >Re: Building shared objects in Xcode? (From: Markus Hitter <email@hidden>)

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