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Re: gcc c++ vs. visual c++ info?
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Re: gcc c++ vs. visual c++ info?


  • Subject: Re: gcc c++ vs. visual c++ info?
  • From: james tittle <email@hidden>
  • Date: Thu, 13 Jan 2005 12:25:07 -0500

hiya shawn,

On Jan 13, 2005, at 11:42 AM, Shawn Erickson wrote:
What type of weird things? We are mostly in the dark here on what is going wrong so not much help will likely come your way...

Are you sure it isn't something like endian or packing issues?
Are you sharing file data across systems, if so what kinds?
Are you talking via a network protocol across platforms?

...I've already fixed endian & packing issues, and this is just an opengl sound visualization plugin I'm trying to run in iTunes, so there's no networking or sharing anything other than models and jpegs, which load fine atm...


...weird things include crashing on any attempt to assign values to "new"-created class objects: this happens in guardmalloc mode (I love that "feature"!), so I'm assuming there's something basicly non-standard that visual c++ was forgiving of, but gcc isn't...I'm now quickly reading as much c++ as I can to see if I can figure out some grey areas for me, but I was hoping that some of gcc's well-selected warning flags would help me as much...

C++ is basically C++ and you can enable strictness checks in both GCC and Visual C++ compilers to outline potential none standard use of the C++ language.

...this is what I'm asking advice about: with so many flag/options to choose, which are likely to be my best bet?


thanx,
james

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  • Follow-Ups:
    • Re: gcc c++ vs. visual c++ info?
      • From: Mark Lentczner <email@hidden>
References: 
 >gcc c++ vs. visual c++ info? (From: james tittle <email@hidden>)
 >Re: gcc c++ vs. visual c++ info? (From: Shawn Erickson <email@hidden>)

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