Re: Distributed build overhead and Mac Mini vs XServe pricing
Re: Distributed build overhead and Mac Mini vs XServe pricing
- Subject: Re: Distributed build overhead and Mac Mini vs XServe pricing
- From: Travis Heppe <email@hidden>
- Date: Mon, 17 Jan 2005 08:55:56 -0800
Message: 3
Date: Sun, 16 Jan 2005 11:22:05 -0800
From: Scott Tooker <email@hidden>
Subject: Re: Distributed build overhead and Mac Mini vs XServe pricing
[...]
The local machine needs to perform all preprocessing for the remote
build servers, so 6 remote builders will place more strain on the
local machine than 2 remote builders.
Yep - I've found that a slow machine doing the 'coordination' can have
a overall build performance improved if it does NOT include itself in
the distributed build farm but rather is just 'running the build'.
Yeah, I've actually changed this for the next version of Xcode so you
can't have the local machine participate by default.
could you clarify that? Did you mean that the local machine will not
participate by default, but there is a setting to flip it on? Or did you really
mean that it really can't participate?
How about the other end of the spectrum? If you have just one extra machine that
is idle and set it up as a "build farm", will your local machine still not
participate by default? It seems that the best policy for the local machine
would be to have a separate process accepting build jobs, but on a much lower
priority than the management process.
-Travis
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