Re: more search path stuff
Re: more search path stuff
- Subject: Re: more search path stuff
- From: Fritz Anderson <email@hidden>
- Date: Thu, 9 Jun 2005 14:14:01 -0500
On 9 Jun 2005, at 1:16 PM, David Dunham wrote:
In the C++ project I'm trying to convert from CodeWarrior (or
Visual Studio, depending on how you look at it), I've got stuff like
#include "sprite/DialogSprite.h"
This file is in the project, but can't be found:
In file included from /Volumes/GameHouse/WordInlay/
HighScoreDialog.cpp:16:
/Volumes/GameHouse/WordInlay/HighScoreDialog.h:10:33: error: sprite/
DialogSprite.h: No such file or directory
(it would be /Volumes/GameHouse/sprite/DialogSprite.h)
Do I need to add a search path even though the .h is in my project?
Short answer, I believe, is yes.
Bear in mind that GCC is, by comparison to CodeWarrior, only barely
integrated with the IDE.* "The project knows X" rarely permits you to
assume that the compiler knows X.
-- F
* This is not at all to scant the high quality and hard work in the
Xcode native build system. It infers a lot of stuff from the project.
It's just not as aggressive in its inferences as CodeWarrior. And,
_by comparison_, the IDE and the compiler don't share as much
information.
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