Re: Universal Binaries
Re: Universal Binaries
- Subject: Re: Universal Binaries
- From: Matthew Formica <email@hidden>
- Date: Thu, 9 Jun 2005 14:17:52 -0700
There is no special "cross-platform piece." Instead, from the
project inspector, you select the 10.4 universal SDK, ensure you're
using gcc 4.0, and then pick the right architectures in the
Architectures build setting in your target.
- Matthew
On Jun 9, 2005, at 2:14 PM, Thaddeus Cooper wrote:
I did a quick search and didn't see anything in the xcode-users
archive, sooooo...
I installed Xcode 2.1 and did *not* install the cross-platform
piece (I had no idea I was going back to writing code for Intel
platforms ;-)). I went back and installed the cross-platform code
package, but don't get prompted when I create a new Cocoa project
for the processor type.
What did I miss?
Thanks.
--Thaddeus O. Cooper
(email@hidden)
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