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Re: XCode 2.0 breakpoints within static library broken?.
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Re: XCode 2.0 breakpoints within static library broken?.


  • Subject: Re: XCode 2.0 breakpoints within static library broken?.
  • From: Jim Ingham <email@hidden>
  • Date: Fri, 20 May 2005 09:39:21 -0700

In Xcode 2.0 we added a "Lazy Symbol Loading" mechanism. We defer reading symbol information till we know we need it, and that makes Xcode start up faster on big projects. However, this depends on knowing which shared library a particular source file belongs to. If you have a source file in a static library target, we don't know which shared library/executable the static library target is built into, and so we don't read the symbol information when we need to.

The workaround in Xcode 2.0 is to manually raise the load level for the library in question. See the Debugging section of the Xcode 2.0 release notes for details on how to do this.

Jim


On May 20, 2005, at 5:59 AM, Derek Denyer wrote:

I've just upgraded to 10.4.1 & XCode 2.0, and now have a problem setting breakpoints within my static libs. I can set breakpoints using the gdb command line in the console, but not by selecting the same line in the source code. Can anyone suggest a fix or workaround (I've already manually cleaned and rebuilt the project).

Regards, Derek
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References: 
 >XCode 2.0 breakpoints within static library broken?. (From: Derek Denyer <email@hidden>)

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