Re: XCode 2.0 breakpoints within static library broken?.
Re: XCode 2.0 breakpoints within static library broken?.
- Subject: Re: XCode 2.0 breakpoints within static library broken?.
- From: Jim Ingham <email@hidden>
- Date: Fri, 20 May 2005 09:39:21 -0700
In Xcode 2.0 we added a "Lazy Symbol Loading" mechanism. We defer
reading symbol information till we know we need it, and that makes
Xcode start up faster on big projects. However, this depends on
knowing which shared library a particular source file belongs to. If
you have a source file in a static library target, we don't know
which shared library/executable the static library target is built
into, and so we don't read the symbol information when we need to.
The workaround in Xcode 2.0 is to manually raise the load level for
the library in question. See the Debugging section of the Xcode 2.0
release notes for details on how to do this.
Jim
On May 20, 2005, at 5:59 AM, Derek Denyer wrote:
I've just upgraded to 10.4.1 & XCode 2.0, and now have a problem
setting breakpoints within my static libs. I can set breakpoints
using the gdb command line in the console, but not by selecting the
same line in the source code. Can anyone suggest a fix or
workaround (I've already manually cleaned and rebuilt the project).
Regards, Derek
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