Re: Loadable bundles
Re: Loadable bundles
- Subject: Re: Loadable bundles
- From: "William H. Schultz" <email@hidden>
- Date: Wed, 16 Nov 2005 13:43:07 -0800
There is a "products" folder. This represents the physically built
items that you would find in the Finder. For the copy phase, these
are the objects you would need to use.
In addition, I mentioned an aggregate target. On second thought, I
realized that I'm doing this because I also have an additional shared
library. You shouldn't need to create an additional aggregate
target, but instead just add a copy phase to the application, while
making the application dependent on the plug-ins.
Hank Schultz
Cedrus Corporation
http://www.cedrus.com/
On Nov 16, 2005, at 11:55 AM, Steve Israelson wrote:
Ok, thanks, i think i have it down now.
I failed to see the dependencies list in the general pane.
Though I can NOT drag the built object to the copy phase in the
compact UI.
I have to drag it from the Finder.
It seems to be working and I will try your ideas later.
On 16-Nov-05, at 11:35 AM, William H. Schultz wrote:
If you instead put them in the application's PlugIns folder, then
they can be enabled and disabled using the Finder's "Get Info"
window.
To keep up with the dependencies and copy the plugins, create an
aggregate target that is dependent on the application and all
plugins that only has the task of copying the plugins into the
application (add a copy files build phase). This should be your
default build target.
Hank Schultz
Cedrus Corporation
http://www.cedrus.com/
On Nov 16, 2005, at 11:07 AM, Steve Israelson wrote:
Based on an article by Andrew Stone, I am making use of loadable
bundles.
The problem I am having is that I want my xcode project to
compile these bundles and put them into the application's
resources directory.
I also want them re-compiled when I compile my app ass needed if
I alter their code.
I can't see how to do this.
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