Re: Debugging an AudioUnit in Xcode 2.0
Re: Debugging an AudioUnit in Xcode 2.0
- Subject: Re: Debugging an AudioUnit in Xcode 2.0
- From: Pavol Markovic <email@hidden>
- Date: Wed, 23 Nov 2005 20:30:11 +0100
Maybe output from Xcode's gdb console can bring some enlightenment here.
On Nov 23, 2005, at 6:12 PM, Mikael Hillborg wrote:
I've tried in Logic 7 and Metro 6.0.8. It's the same with both.
I don't think it's the hosts. Everything worked fine with Xcode
1.5, which makes me believe it's something with Xcode and/or
the project settings...
/Mike
Pavol Markovic wrote:
It's possible that the host (if it's Logic 7) or some of it's plugins
uses protection scheme, that is quitting the debugger.
PM
On Nov 23, 2005, at 5:15 PM, Mikael Hillborg wrote:
Hi,
I try to debug in AudioUnit using Xcode 2.0, but the host
(app) doesn't start when I select "Debug Executable" in
the Xcode menu. It just jumps up and down in the dock and
never succeeds to start. Starting it manually works fine
though. But I need to start it from Xcode to be able to
debug. What's wrong? Any clues?
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