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Compiling OpenGL
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Compiling OpenGL


  • Subject: Compiling OpenGL
  • From: Chris <email@hidden>
  • Date: Thu, 24 Nov 2005 00:55:56 +0100

Hallo,

just a few days ago I installed the new Xcode 2.2
I normally use Xcode for OpenGL (GLUT) programming.
right now I have problems compiling my applications

if I create a new project and import all the files as I did with Xcode 2.1 I get hundrets of errors about anything like:

precompiling System/.../AppKit.framework(AppKit.h (2015 errors)

then I changed the Filetyp from sourcecode.c.c (whatever that is) to sourcecode.c

now I get a message "No launchable executables present at path."
			/user/%USER%/Documents/.../Program.app/Contents/MacOS/Program

With Xcode 2.1 I never had these problems and I'm not sure what I should do now
my old Xcode 2.1 projects still work - I can compile that ones, but if I create a new one it does ot work...


could anybody please help me?
thank you so much

bye chris
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