Adding projects' libraries to a project
Adding projects' libraries to a project
- Subject: Adding projects' libraries to a project
- From: Steve Mills <email@hidden>
- Date: Wed, 30 Nov 2005 10:59:37 -0600
I've working on converting our projects from CW to Xcode. We have
several 3rd party subprojects that build static libs, and those
projects are added to the main CW project and each main target links
to one of the targets in those subprojects (debug or release).
After reading some Xcode docs, I dragged one of the new Xcode
subprojects into the new main Xcode project, clicked open the
subproject's triangle to reveal the products it builds, then dragged
the .a from that subproject down to the Link Binary With Library
build phase in the main project's target. That seemed like the right
way to do it, but upon build it gives me an error that the static lib
does not exist:
[[[[
Native Build of Target "Creator Pro" using Build Configuration "Debug"
Building ZeroLink launcher /DevDepot/main/creatortech/desktop/mac/
C2Mac/build/Debug/MultiAd Creator Pro DB.app/Contents/MacOS/MultiAd
Creator Pro DB
mkdir "/DevDepot/main/creatortech/desktop/mac/C2Mac/build/Debug/
MultiAd Creator Pro DB.app/Contents/MacOS"
cd /DevDepot/main/creatortech/desktop/mac/C2Mac
/usr/bin/g++-4.0 -o "/DevDepot/main/creatortech/desktop/mac/
C2Mac/build/Debug/MultiAd Creator Pro DB.app/Contents/MacOS/MultiAd
Creator Pro DB" -arch ppc /System/Library/PrivateFrameworks/
ZeroLink.framework/Resources/libZeroLinkAppStub.a -Wl,-all_load -L/
DevDepot/main/creatortech/desktop/mac/C2Mac/build/Debug "-L/DevDepot/
main/creatortech/desktop/mac/C2Mac/../../../../thirdparty/alphamask/
cwprojects/build/**" -F/DevDepot/main/creatortech/desktop/mac/C2Mac/
build/Debug -framework Carbon -framework QuickTime -framework
ZeroLink -F/System/Library/PrivateFrameworks/ -Wl,-x -Wl,-
unexported_symbols_list -Wl,/System/Library/PrivateFrameworks/
ZeroLink.framework/Versions/A/Resources/ZeroLinkAppStub.nexp -Wl,-
sectcreate -Wl,__TEXT -Wl,__zerolink "-Wl,/DevDepot/main/creatortech/
desktop/mac/C2Mac/build/Creator.build/Debug/Creator Pro.build/Objects-
normal/ppc/MultiAd Creator Pro DB.zerolink"
/usr/bin/ld: warning -L: directory name (/DevDepot/main/creatortech/
desktop/mac/C2Mac/../../../../thirdparty/alphamask/cwprojects/build/
**) does not exist
Bundlizing "/DevDepot/main/creatortech/desktop/mac/C2Mac/build/
Creator.build/Debug/Creator Pro.build/Objects-normal/ppc/
libImpulseLib PPC Debug.ab" "build/Debug/libImpulseLib PPC Debug.a"
mkdir "/DevDepot/main/creatortech/desktop/mac/C2Mac/build/
Creator.build/Debug/Creator Pro.build/Objects-normal/ppc"
cd /DevDepot/main/creatortech/desktop/mac/C2Mac
setenv MACOSX_DEPLOYMENT_TARGET 10.4
/usr/bin/gcc-4.0 -bundle "build/Debug/libImpulseLib PPC Debug.a"
-Wl,-all_load -Wl,-twolevel_namespace -Wl,-twolevel_namespace_hints -
Wl,-undefined -Wl,dynamic_lookup -Wl,-multiply_defined -Wl,suppress -
o "/DevDepot/main/creatortech/desktop/mac/C2Mac/build/Creator.build/
Debug/Creator Pro.build/Objects-normal/ppc/libImpulseLib PPC Debug.ab"
powerpc-apple-darwin8-gcc-4.0.0: build/Debug/libImpulseLib PPC
Debug.a: No such file or directory
]]]]
libImpulseLib PPC Debug.a is what the subproject builds, and it
*does* exist.
Something unrelated I just noticed is the "setenv
MACOSX_DEPLOYMENT_TARGET 10.4" in the output. Our projects use the
10.3.9 sdk. I just found the "Mac OS X Deployment Target" setting and
changed it to 10.3. Can anyone explain the difference between these 2
settings? I can kinda grasp why they're different, but some expert
explanations wouldn't hurt.
Steve Mills
Drummer, Mac geek
http://sjmills5.home.mchsi.com/
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden