Re: Cross-SDK CGImageCreate
Re: Cross-SDK CGImageCreate
- Subject: Re: Cross-SDK CGImageCreate
- From: Eric Albert <email@hidden>
- Date: Mon, 10 Oct 2005 13:15:59 -0700
On Oct 10, 2005, at 9:18 AM, David Dunham wrote:
I don't doubt you that CodeWarrior's complaining here, but given that
CodeWarrior can't build for Intel I'm a bit perplexed as to how you're
hitting this.
Because I need to make PowerPC builds that work on 10.2.8. Xcode is
unable to do that with my source base (ignoring this problem, which
would probably still be an issue in that kCGBitmapByteOrder32Host
isn't defined prior to the 10.4u SDK; bug not filed because you told
me it's a known issue).
Can you point me to the bug(s) you've filed about Xcode not being able
to build back to 10.2.8 for you? At least as of the Xcode 2.2
pre-release builds this should work for most people.
I don't quite follow the last thing you said above -- there's no "known
issue" that kCGBitmapByteOrder32Host isn't defined for pre-10.4u SDKs
because that's when it was introduced. I'd be surprised if we added it
to earlier SDKs because it wouldn't work there.
Regardless, one simple workaround would be to only use that constant
under #if __LITTLE_ENDIAN__. That'll never be defined when building
in
CodeWarrior.
OK. I was hoping not to have to ifdef code. It's already getting
mighty cluttered -- this is in #ifdef _Macintosh_ and #ifdef _Quartz_
already!
Maybe you can remove the !_Quartz_ bit.... :)
-Eric
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