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Re: Cross-SDK CGImageCreate
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Re: Cross-SDK CGImageCreate


  • Subject: Re: Cross-SDK CGImageCreate
  • From: Eric Albert <email@hidden>
  • Date: Mon, 10 Oct 2005 13:15:59 -0700

On Oct 10, 2005, at 9:18 AM, David Dunham wrote:

I don't doubt you that CodeWarrior's complaining here, but given that
CodeWarrior can't build for Intel I'm a bit perplexed as to how you're
hitting this.

Because I need to make PowerPC builds that work on 10.2.8. Xcode is unable to do that with my source base (ignoring this problem, which would probably still be an issue in that kCGBitmapByteOrder32Host isn't defined prior to the 10.4u SDK; bug not filed because you told me it's a known issue).

Can you point me to the bug(s) you've filed about Xcode not being able to build back to 10.2.8 for you? At least as of the Xcode 2.2 pre-release builds this should work for most people.


I don't quite follow the last thing you said above -- there's no "known issue" that kCGBitmapByteOrder32Host isn't defined for pre-10.4u SDKs because that's when it was introduced. I'd be surprised if we added it to earlier SDKs because it wouldn't work there.

Regardless, one simple workaround would be to only use that constant
under #if __LITTLE_ENDIAN__. That'll never be defined when building in
CodeWarrior.

OK. I was hoping not to have to ifdef code. It's already getting mighty cluttered -- this is in #ifdef _Macintosh_ and #ifdef _Quartz_ already!

Maybe you can remove the !_Quartz_ bit.... :)

-Eric

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References: 
 >Re: Cross-SDK CGImageCreate (From: David Dunham <email@hidden>)

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